Arkham City
After playing
the first game together, the wife and I were excited to play Batman: Arkham
City. She was especially stoked for the sequel since Catwoman is a playable
character. So as soon as we could, we pre-ordered it from Game Stop, and I
picked it up on my way home from work the day it was released.
In a lot of
ways, it’s almost a fantastic game.
Almost, even
though it’s gorgeous. The city is beautifully rendered. You could easily spend
hours just wandering around and looking at the environment. Sometimes to your
detriment. You’ll find yourself getting lost a lot at the
beginning of the story, until you learn the landmarks and how to maneuver
around the crowded, gothic skyline.
Almost, even
though Kevin Conroy returns as Batman and Mark Hamill reprises his role as
Joker. Virtually every character from the Batman universe shows up at least
once. All are well-acted. The voice-over work is excellent, easily up there as
the best I’ve ever heard.
Almost, even
though the plot is engaging. It takes off from the first game, but isn’t so
tied together that you're lost if you've never played Arkham Asylum. There are a couple
of big twists. One will come as no surprise and the other will probably throw
you for a loop--“How the hell did I miss that clue?”
Almost, even
though it plays well. With a little practice you’ll get the controls down. There
are some nice VR training missions to help you fine-tune. Some of the levels
are challenging. Occasionally, they're annoying, but not too bad even if I did consider throwing the controller
against the wall twice.
No, it’s an
almost game.
Almost, because of Catwoman.
Almost, because of Catwoman.
Not her costume.
I didn’t mind the cheesecake factor. Honestly, I would have been surprised if
she wasn’t showing some cleavage. It’s not even her playability as a character.
Except for the lack of equipment, she’s more fun than Batman. She’s quicker,
more acrobatic, and not as a strong as the Caped Crusader—which means, once you
get the combat down, she’s capable of these long chains of attacks that are
both fun to do and fun to watch.
What disappoints
me about Catwoman is the way’s she treated.
In case
you don’t know the premise of the game, a section of Gotham has been walled off
and turned into a prison a la Escape From New York and the No Man’s Land
storyline for years ago. All prisoners from both Arkham Asylum and
Blackgate are dumped into the new Arkham City and left pretty much to their own
devices.
I think you can
see where this is going.
Every thug and
every villain calls her a bitch. Constantly. It’s bitch this and bitch that.
When they’re not calling her bitch they’re insinuating that they’re going to
rape her. When they’re not calling her a bitch and they’re not insinuating that
they’re going to rape her, then they’re calling her a bitch while insinuating that they’re going to
rape her.
I know, realism,
right?
“But she’s a
woman,” you say. “These are all men. They haven’t seen a woman in years. I
think they even say that.”
Well, they do,
but—
“She kicks their
ass though,” you say. “That’s what they’re there for. To call her a bitch and
then get kneed in the balls.”
Maybe, but I
still call bullshit. If it’s realistic for them to react that way, how come no
one insinuates they’re going to anally rape Batman? That does happen in prison,
you know, and this is supposed to be realistic, right?
Also, why doesn’t
anyone call Batman profane names? Huh? Where’s the asshole, dick, prick,
bastard, or son of a bitch when you’re playing the Dark Knight and confronting
a group of thugs?
It’s a shame. It
really is because it makes everything that wouldn’t have bothered me feel
glaringly sexist, further lessens my faith in DC to ever present a female
character in a positive light and makes Arkham City an almost game.